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Mask Render Properties

The Render Properties tool provides comprehensive control over how mask objects are displayed in the 3D preview. Configure rendering style, material properties, lighting, shading, and additional visualization widgets through three organized tabs.

Accessing the Tool

  1. Navigate to the Segmentation tab in the ribbon.
  2. Click Render Properties in the General section.
  3. Select a mask object to view and modify its 3D preview properties.

Tabs

Render Tab

Controls the geometric representation and rendering options for the mask's 3D preview.

Draw

PropertyDescription
RepresentationDisplay mode: Points, Wireframe, Solid, or Solid edges.
Point sizeSize of points when using Points representation (1–16).
Line widthWidth of lines when using Wireframe or Solid edges representation (1–16).

Other options

PropertyDescription
Visible sidesControl polygon culling: All, Front-facing, or Back-facing.
ColorsToggle mask point colors on/off.
LightingEnable or disable lighting calculations.
ClippingToggle 3D clipping on/off.
Point normalsShow or hide point normal vectors.

Material Tab

Configures material appearance and lighting characteristics for the mask's 3D preview.

Material color

PropertyDescription
TypeSelect material color from presets.
Ambient colorColor reflected by ambient light.
Diffuse colorPrimary mask color under direct light.
Specular colorColor of specular highlights (shiny spots).

Material lighting coefficient

Controls how the mask 3D preview responds to lighting:

PropertyDescriptionRangeDefault
AmbientAmbient light intensity (%)0–1000
DiffuseDiffuse reflection intensity (%)0–100100
SpecularSpecular highlight intensity (%)0–10010
ShininessSpecular highlight sharpness0–12870

Opacity

PropertyDescription
OpacityMask transparency (0–100%). 100% is fully opaque, 0% is fully transparent.

Shade

PropertyDescription
Shading interpolationRendering quality: None, Flat, Gouraud, Phong, or Physically-based rendering.

Shading Modes:

  • None: No shading applied
  • Flat: Uniform color per polygon
  • Gouraud: Smooth color interpolation across polygons
  • Phong: High-quality smooth shading with per-pixel lighting
  • Physically-based rendering (PBR): Realistic material rendering using physical light models

Physically-based rendering settings

Available when PBR shading is selected:

PropertyDescriptionRangeDefault
MetallicHow metallic the mask appears (%)0–1000
RoughnessMask surface roughness (%)0–10050

Widgets Tab

Visualization helpers for displaying mask bounds and measurements in the 3D preview.

Bounds

PropertyDescription
Scale axesDisplay scale axes with color customization.
Outline bounding boxShow outline bounding box with color customization.
Corner bounding boxDisplay corner bounding box markers with color customization.
Axes labelsShow axes labels with color customization.
tip

Each widget option includes a color button to customize its appearance in the 3D view.

Common Workflows

Setting up Basic Solid Rendering

  1. Switch to the Render tab.
  2. Set Representation to "Solid".
  3. Enable Lighting for depth perception.
  4. Adjust Visible sides if needed (typically "All").

Creating a Transparent Glass Effect

  1. Go to the Material tab.
  2. Set Opacity to 30–50%.
  3. Increase Specular coefficient to 80–100%.
  4. Set Shininess to 100–128.
  5. Choose Phong shading interpolation.

Applying Physically-Based Rendering

  1. In the Material tab, select Physically-based rendering from the shading interpolation dropdown.
  2. Adjust Metallic (0% for non-metals like plastic, 100% for metals).
  3. Set Roughness (0% for polished surfaces, 100% for rough/matte surfaces).
  4. Fine-tune material colors as needed.

Displaying Measurement Widgets

  1. Navigate to the Widgets tab.
  2. Enable Scale axes to show dimensional reference.
  3. Enable Axes labels for coordinate orientation.
  4. Customize widget colors using the color buttons.
info

These properties control the 3D preview rendering of mask objects in the viewer. For permanent surface meshes, use the Mask To Surface conversion tool.

See Also