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View Tab Overview

The View tab provides tools for customizing the visualization environment. Use it to arrange workspace layouts, configure slice view behavior, adjust 3D rendering options, apply clipping regions, and control camera positioning.

note

Changes made in the View tab affect how data is displayed but do not modify the underlying project data.

Ribbon Sections​

The View tab is organized into six sections:

SectionPurpose
LayoutSwitch between predefined workspace arrangements
SceneSet view orientations, copy screenshots, and enable cine loop playback
Slice ViewsConfigure 2D slice display options and interactions
3D ViewControl 3D rendering, representations, and shading
3D ClippingDefine visible regions using a clipping box
CameraAdjust lighting, camera settings, and view angles
note

The docked panels are opened from the Panels button in the title bar, which keeps them within reach from every tab. See The Interface.


Layout​

The Layout section arranges the 3D view and the three slice views. Four layouts sit on the ribbon; the remaining thirteen are under More.

Layouts on the ribbon​

LayoutArrangement
Conventional3D view across the top, the three slice views in a row underneath. This is the layout Volvicon starts in the first time it runs
3D OnlyThe 3D view fills the workspace; slice views are hidden
Four UpEven 2 x 2 grid with the 3D view in the top-right quadrant
Four DownEven 2 x 2 grid with the 3D view in the bottom-right quadrant

The four ribbon layouts as wireframes: Conventional with the 3D view across the top and the three slice views underneath, 3D Only, Four Up with the 3D view top right, and Four Down with the 3D view bottom right

More layouts​

Click More for the rest, with the layout in effect marked in the menu:

  • Four Up Left / Four Down Left - grid variants that put the 3D view on the left
  • Slice Views Right / Slice Views Left - the three slice views stacked in a column beside the 3D view
  • Horizontal Slice Views Only / Vertical Slice Views Only - the three slice views without the 3D view
  • Single slice layouts - one slice view filling the workspace
  • Two-view layouts - one slice view beside another slice view or beside the 3D view

The exact panel of every layout is listed in Layouts.

tip

Give a view focus and press Ctrl+Space to maximize it without leaving the current layout, F11 to detach it into its own window, or Ctrl+Alt+Space for full screen.


Scene​

The Scene section controls view orientation presets, clipboard screenshots, and cine loop playback.

Orientations​

An orientation preset sets the direction each slice view looks from and the vocabulary the interface uses for views and directions. The volume itself is never moved or resampled, so switching presets changes only how the data is presented.

PresetPlane 1 (YZ) looks fromPlane 2 (XZ) looks fromPlane 3 (XY) looks fromNaming
StandardRightPosteriorSuperiorEngineering
ClassicLeftPosteriorInferiorEngineering
Medical 1LeftAnteriorInferiorMedical
Medical 2LeftPosteriorSuperiorMedical
Orientation 1RightAnteriorInferiorMedical
Orientation 2RightPosteriorSuperiorMedical
Orientation 3RightPosteriorInferiorMedical
Orientation 4RightAnteriorSuperiorMedical

The naming column decides what the rest of the interface calls things:

Engineering namingMedical naming
Slice viewsRight, Front, TopPlane 1 (YZ), Plane 2 (XZ), Plane 3 (XY)
Standard Views menu-X, +X, -Y, +Y, -Z, +ZLeft, Right, Posterior, Anterior, Inferior, Superior
Slice view corner labelsEngineering axis labelsL, R, A, P, S, I

A volume with its three slice planes and the axes named at both ends, Left and Right on X, Posterior and Anterior on Y, Inferior and Superior on Z, and the side each view looks from under the Standard preset

The names follow through to the layout menu, the Copy Screenshot menu, the snapshot list of the PDF report, and the view titles.

info

Standard is the preset Volvicon starts with. Importing a DICOM series while an engineering preset is active switches the scene to Medical 1 automatically, because DICOM data carries a patient orientation. Presets are never switched back automatically, and the choice is remembered between sessions.

Copy Screenshot​

Copy Screenshot copies an image of a single target to the system clipboard, ready to be pasted into another application:

TargetDescription
ApplicationThe entire application window
SceneThe current scene layout with all visible views
3D ViewThe 3D view only
2D slice viewsEach of the three slice views, listed by its current name

Each image is captured at the current on-screen size of the target. Slice views can also be copied from their own right-click menu, see the slice view right-click menu. To save an image to a file or send it to a printer instead, use Save Screenshot.

Cine Loop​

Cine Loop opens a playback panel for the stored 4D frames of the active volume object:

  • Use Play/Pause to start or stop automatic playback
  • Navigate with First, Previous, Next, and Last buttons
  • Adjust playback speed using the FPS control
  • Drag the frame slider to jump to a specific position

Cine Loop is useful for reviewing imported 4D DICOM datasets and presenting time-resolved volumetric data.

note

In the current release, 4D playback is limited to volume objects. Masks, surfaces, and volume meshes do not provide synchronized 4D playback.

For full workflow details and current limitations, see Cine Loop.


Slice Views​

The Slice Views section configures display options for 2D orthogonal views (Plane 1 (YZ), Plane 2 (XZ), Plane 3 (XY)).

3D Contours​

Toggle the visibility of object intersection contours in slice views:

OptionDescription
Mask(s) PreviewShow contours where mask 3D previews intersect slices
Surface(s)Show contours where surface models intersect slices
Volume Mesh(es)Show contours where volume meshes intersect slices

3D contours help visualize spatial relationships between 3D objects and the current slice plane.

Crosshair​

Enable the crosshair to display intersection lines across all views:

  • Press the middle mouse button in any view to set the crosshair center
  • Hold Alt and move the mouse in a slice view to dynamically update the crosshair position

The crosshair synchronizes navigation across all views, indicating the current position in each orthogonal plane.

Window/Level​

Opens the Window / Level panel to adjust the brightness and contrast of the slice views:

  • Select from predefined presets or adjust window and level values manually
  • Use Auto to calculate values from the image content
  • Use Full Range to display the complete gray value range
  • Choose from multiple lookup tables (color maps) for different visualization needs
info

Window defines the gray value range width; Level defines the center. Together they control which values map to visible grayscale or color.

See Window/Level for the full description of the panel.

Slice Display​

Selects how the slice views map the gray values of the active volume to colors:

  • Standard uses the brightness, contrast, and color of the volume itself
  • Gray Value Intervals uses the colors assigned to the gray value intervals, at full strength
  • Gray Value Intervals with Opacity weights those colors by their opacity curves

The same slice in Standard display, in Gray Value Intervals with each interval coloured at full strength, and in Intervals with Opacity where the colours are weighted by the opacity curves, with the intervals and curves shown

The interval modes use the intervals defined on the Render page of Render Properties and turn the window and level settings off while they are active. The mode is stored with each volume.

Opening Window/Level or Render Properties while the slice views are in a mode that tool cannot work in asks whether the mode should be changed. See Mode Change Prompts.

Voxel Information​

Lets you choose how real-time voxel data is shown while you move the mouse over slice views:

  • None hides the information completely
  • Status Bar shows it in the status bar
  • Mouse Hover shows it next to the cursor
  • Both shows it in both places

When the cursor is over a visible mask, the voxel readout also includes the mask name; multi-label masks add the active label number and any annotation attached to that label.

Synchronizes camera movements across all slice views. When enabled, panning or zooming in one slice view applies the same transformation to the others.


3D View​

The 3D View section controls rendering options for the three-dimensional display.

Mask 3D Preview (Mesh)​

Generate surface previews for visible masks in the 3D view:

  • Click Mask 3D Preview (Mesh) to generate previews at the current quality setting
  • Use the Mask 3D Preview (Mesh) dropdown to select quality: Optimal, High, Medium, or Low
  • Select Remove All Previews to clear generated previews
  • If Mask 3D Preview (Direct) is active, generating a mesh preview turns it off first
warning

High, Medium, and Low quality modes use downsampled data and may show slight geometric shifts. Use Optimal quality for accurate measurements.

Mask 3D Preview (Direct)​

Enable Mask 3D Preview (Direct) to render visible masks directly as GPU volumes in the 3D view:

  • No surface mesh generation is required
  • Mask edits appear in 3D immediately
  • Works for both binary and multi-label masks
  • The selected state is stored with the project and becomes the default mode for newly created masks in that project

Direct mode is mutually exclusive with mesh preview generation. Using any Mask 3D Preview (Mesh) quality option turns direct mode off.

Automatic regeneration in Preferences only applies to mesh previews. Direct mode shows mask edits immediately without rebuilding a mesh preview.

The two preview modes and the ways a mask moves between them:

Running a mask-based analysis also rebuilds the mesh preview, at the Surface Quality stored with that analysis, and the quality shown here follows. See Mask vs. Surface Analysis.

Slice Planes​

Display slice plane representations in the 3D view, showing where the 2D slice views intersect the volume. Hold Shift and drag a plane with the middle mouse button to move it through the volume.

The menu holds Show All Slice Planes or Hide All Slice Planes, which acts on every volume at once, followed by one submenu per plane of the active volume. Each submenu is named after the slice view it belongs to, so the names follow the orientation preset, and carries:

EntryDescription
Show in 3D ViewShows or hides this plane of the active volume in the 3D view
Use as Clip Plane → OffThe plane does not cut the objects of the 3D view
Use as Clip Plane → Keep FrontCuts the objects open at this slice and keeps one of the two halves
Use as Clip Plane → Keep BackCuts them open at this slice and keeps the other half

The entries are unavailable until a volume is loaded, since there is no plane to show and nothing to cut with. The same entries appear in the right-click menu of a slice view under 3D Slice Plane, and in the plane settings of Render Properties, and all three stay in step.

Axes Planes​

Display semi-transparent reference planes along the principal axes in the 3D view.

Volume Shading​

Toggle shading on volume rendering. When enabled, lighting calculations create depth perception and surface definition for volume-rendered data.

Surface Representation​

Set the display mode for surface models, mask previews, and volume meshes:

ModeDescription
SolidRender filled surfaces
Solid EdgesRender filled surfaces with visible edge lines
WireframeDisplay only edge lines
PointsRender vertices as points

Surface Shading​

Select the shading algorithm for surface rendering:

AlgorithmDescription
NoneNo lighting calculations; flat appearance
FlatUniform shading per face
GouraudSmooth shading interpolated across vertices
PhongPer-pixel lighting for smoother highlights
Physically Based RenderingRealistic material appearance

Additional​

The last button of the section. Its menu holds the rendering entries that act on every visible object of the 3D view at once:

EntryDescription
ColorsDraws surface objects with their own colour data. When it is off, each object is drawn in its single assigned colour; when it is on, per-vertex or per-cell colours are used instead, which is how colorized surfaces, analysis colour maps, and imported colour attributes become visible
Object WidgetsVisual helpers that show where the objects of the 3D view are, with a submenu for Volume, Surface, and Volume Mesh

Object Widgets offers the same two entries for each object type:

EntryDescription
Toggle OutlineShows or hides the bounding box around the visible objects of that type
Toggle Corner OutlineShows or hides corner-only bounding box indicators for that type

3D Clipping​

The 3D Clipping section defines a region of interest to limit what is displayed in the 3D view.

Enable​

Activates the clipping box. Only geometry inside (or outside, if inverted) the box is rendered.

Show Box​

Toggles visibility of the clipping box outline and handles. When visible, you can drag the handles to resize the clipping region.

Invert​

Reverses the clipped region. By default, content inside the box is shown; when inverted, content outside the box is shown.

Reset​

Resets the clipping box to the bounding box of all visible objects.

tip

Use 3D clipping to isolate structures, remove occluding geometry, or focus on specific anatomical regions.


Camera​

The Camera section provides controls for lighting, camera configuration, and view positioning.

Light Studio​

Opens Light Studio, the unified lighting workspace for the 3D view. It manages the default headlight and up to eight total lights:

  • Add, duplicate, and remove lights with full control over type, colors, position, and spotlight parameters
  • Position lights interactively with manipulators in the 3D view
  • Apply multi-light studio presets with one deliberate shadow-casting light
  • Export and import complete light setups as JSON files

If the list would otherwise become empty, Volvicon restores the default headlight automatically.

A directional light with parallel rays, a spotlight with its cone angle aimed at an object, and a point light shining in every direction, with the floor shadows the first two can cast

Camera Settings​

Opens the camera panel for the 3D view, where the projection type, view angle, focal point, position, view-up direction, parallel scale, stereo parameters, and the centre of rotation can be read and edited directly, and named camera presets saved and recalled.

The slice views are deliberately kept orthographic and locked to their slice planes so cross-sections stay undistorted for measurement, so they have no camera panel of their own. See Camera for the full reference.

The same three boxes drawn in perspective projection, where the far ones appear smaller and parallel edges converge, and in parallel projection, where equal boxes stay equal

Standard Views​

Quickly orient the 3D camera to predefined directions:

Entry (engineering naming)Entry (medical naming)Camera looks from
-XLeftThe left of the scene
+XRightThe right of the scene
-YPosteriorBehind the scene
+YAnteriorIn front of the scene
-ZInferiorBelow the scene
+ZSuperiorAbove the scene
Isometric ViewIsometric ViewA diagonal angle that shows all three axes, oriented to suit the active preset
info

Keyboard shortcuts while the 3D view has focus

KeyAction
X, Y, ZLook from +X, +Y, +Z
Shift+X, Shift+Y, Shift+ZLook from -X, -Y, -Z
IIsometric view
VToggle perspective and parallel projection
RReset the 3D view
CSet the centre of rotation to the point under the cursor and centre it on screen
S, E, W, QSolid, Solid Edges, Wireframe, and Points representation

View Controls​

ButtonAction
Center 3D ViewReset the focal point to the scene center
Reset 3D ViewFit all visible objects in the 3D view
Reset Slice ViewsSet slice index to the image middle and reset all slice view cameras

In slice views, press R to reset the current slice view and Shift+R to reset all slice views.


Quick Start Workflows​

Setting Up a Multi-Planar Review Session​

  1. Open View → Layout → Conventional for the standard four-panel arrangement
  2. Click Window/Level in the Slice Views section to open contrast controls
  3. Select a preset or adjust the window/level sliders for optimal visibility
  4. Enable Crosshair to synchronize navigation across all views
  5. Use the middle mouse button to set the crosshair position on a point of interest

Generating 3D Mask Previews​

  1. Ensure at least one mask is visible in the project
  2. In the 3D View section, select a quality level from the Mask 3D Preview (Mesh) dropdown
  3. Click Mask 3D Preview (Mesh) to generate the surface representation
  4. Use Surface Representation buttons to switch between Solid, Wireframe, or Points display

Creating a Focused Clipping View​

  1. Navigate to the region of interest using slice views
  2. In 3D Clipping, click Enable to activate the clipping box
  3. Click Show Box to display the interactive handles
  4. Drag the face handles to isolate the desired region
  5. Click Show Box again to hide the box while keeping clipping active

Configuring Standard Camera Orientations​

  1. In the Camera section, click Standard Views to access the view menu
  2. Select an axis-aligned view (e.g., +Z for top view) or Isometric for an overview
  3. Click Reset 3D View to fit all objects in the view
  4. Use Light Studio to adjust scene illumination for better depth perception

  • Layouts – Detailed layout options and use cases
  • Slice Views – In-depth slice view configuration
  • 3D View – Advanced 3D rendering controls
  • 3D Clipping – Clipping box usage and workflows
  • Light Studio – Complete 3D lighting and floor-shadow guide
  • Camera – Camera and lighting configuration