Render Properties
The Render Properties tool controls how volume data is visualized in the 3D and 2D views. Adjust window/level settings, apply color lookup tables, and configure rendering modes to highlight specific features in your data.
Accessing the Tool
- Navigate to the Image tab in the ribbon.
- Click Render Properties in the General section.
Alternatively, double-click on a volume object in the Object Browser.
Window/Level Adjustment
Window and level (also known as window width and window center) control the mapping of voxel intensities to display brightness.
| Parameter | Description |
|---|---|
| Window (Width) | The range of intensity values displayed. Smaller values increase contrast. |
| Level (Center) | The midpoint of the displayed intensity range. |
For CT images, use standard presets:
- Bone: Window 2000, Level 500
- Lung: Window 1500, Level -600
- Soft Tissue: Window 400, Level 40
- Brain: Window 80, Level 40
Adjusting Window/Level Interactively
- Hold Right Mouse Button and drag in any 2D slice view:
- Horizontal movement adjusts Window (width)
- Vertical movement adjusts Level (center)
Color Lookup Tables
Apply color maps to visualize intensity values using different color schemes:
| Lookup Table | Use Case |
|---|---|
| Grayscale | Standard medical imaging display |
| Rainbow | Visualizing continuous gradients |
| Hot/Cold | Highlighting temperature or intensity variations |
| Custom | User-defined color mappings |
Rendering Modes
2D Slice Views
- Grayscale: Standard intensity-based display
- Color Mapped: Apply lookup table colors to slices
3D Volume Rendering - Blending Modes
Configure how the volume appears in the 3D view using different blending modes:
| Mode | Description |
|---|---|
| Composite | Standard volume rendering with transfer function control |
| Maximum projection | Display maximum intensity values along viewing rays (MIP) |
| Minimum projection | Display minimum intensity values along viewing rays (MinIP) |
| Average | Display average intensity values along viewing rays |
| Additive | Additive blending for accumulation effects |
Isosurface and Average modes are only available when using GPU ray casting.
Interpolation
Select the sampling method for volume rendering:
| Mode | Description |
|---|---|
| Nearest neighbor | Fast, no interpolation between voxels (blocky appearance) |
| Linear | Smooth interpolation between adjacent voxels (default) |
Opacity and Transfer Functions
For volume rendering, define how intensity values map to opacity:
- Scalar Opacity: Control transparency based on voxel intensity
- Gradient Opacity: Enhance edges by increasing opacity at intensity transitions
Shading
Enable lighting effects for improved depth perception. Shading parameters include:
| Parameter | Description |
|---|---|
| Ambient | Base illumination level (0-100%) |
| Diffuse | Directional light response (0-100%) |
| Specular | Highlight intensity (0-100%) |
| Power | Shininess/highlight focus |
Shading Presets:
- Ambient
- Dull
- Smooth
- Shiny
- Bright
- Custom
Visibility Controls
| Option | Description |
|---|---|
| Visible | Toggle volume visibility in all views |
| Visible in 2D | Show/hide in slice views only |
| Visible in 3D | Show/hide in 3D view only |
Workflow
- Select the volume you want to configure.
- Open Render Properties from the Image tab.
- Adjust Window/Level to display the intensity range of interest.
- Select a color lookup table if needed.
- Configure 3D rendering mode based on your visualization needs.
- Adjust opacity settings for volume rendering.
- Changes apply immediately to the views.
Presets
Save commonly used render configurations as presets for quick application to other volumes:
- Configure all render properties as desired.
- Click Save Preset and provide a name.
- Apply saved presets to other volumes using the preset dropdown.
Render properties are saved with the project file and restored when the project is reopened.