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Navigating the Interface

Efficient navigation is essential for productive 3D image analysis. This tutorial covers workspace layouts, view synchronization, and navigation techniques that allow you to examine volumetric data from any angle and at any scale.

Estimated time: 20 minutes

Prerequisites:

  • Completed Getting Started tutorial
  • A volumetric dataset loaded in Volvicon

Workspace Layouts​

Volvicon provides predefined layouts to match different analysis tasks. Access layouts from the View tab in the Layout section.

Standard Layouts​

LayoutDescriptionBest For
Conventional3D view across the top, the three slice views in a row beneathGeneral analysis, multi-planar review
3D OnlyThe 3D view fills the workspaceSurface inspection, presentations
Four UpEven 2 x 2 grid with the 3D view top-rightBalanced viewing
Four DownThe same grid with the 3D view bottom-rightAlternative arrangement

The four ribbon layouts as wireframes: Conventional with the 3D view across the top and the three slice views underneath, 3D Only, Four Up with the 3D view top right, and Four Down with the 3D view bottom right

Specialized Layouts​

Click More in the Layout section for additional options:

  • Single Slice Layouts — Focus on one plane (Plane 1 (YZ), Plane 2 (XZ), or Plane 3 (XY))
  • Two-Panel Layouts — Combine one slice view with the 3D view
  • Slice Views Only — Remove the 3D view for pure 2D analysis
Layout Selection

Use Conventional layout for most work. Switch to 3D Only when focusing on surface models, or to single-slice layouts when performing detailed 2D segmentation.


Slice View Navigation​

The three orthogonal slice views show cross-sections through your volume:

  • Plane 3 (XY) — Horizontal slices from -Z to +Z
  • Plane 2 (XZ) — Frontal slices from -Y to +Y
  • Plane 1 (YZ) — Side slices from -X to +X

Basic Navigation​

ActionControl
Scroll through slicesMouse wheel
ZoomRight-click + drag
Set the crosshair centreMiddle-click, while the crosshair is enabled
Pan the viewMiddle-click + drag, while the crosshair is disabled
Reset the viewPress R, or Shift+R for all three slice views

Scrolling Behavior​

When you scroll in a slice view:

  • The slice position changes along that view's axis
  • The current slice number appears in the view corner
  • Other views update to show the intersection point

Synchronized Navigation with Crosshair​

The Crosshair feature synchronizes navigation across all views:

  1. Navigate to the View tab.
  2. Click Crosshair in the Slice Views section to enable it.
  3. Middle-click anywhere in a slice view or in the 3D view to set the crosshair position.
  4. All views jump to show the selected point.

The crosshair appears as intersecting lines in each view, indicating where the other two planes cross.

The three slice views of one volume through the crosshair point, each outlined in its own colour, with the coloured lines showing where the other two planes cut it

Quick Positioning

Hold Alt and move the mouse in any slice view to dynamically update the crosshair position without clicking. This allows rapid exploration of the volume.

Linked Slice Views​

Enable Link Slice Views from the View tab to synchronize zoom and pan across all slice views. When linked:

  • Zooming in one view zooms all views equally
  • Panning in one view pans all views by the same amount

This is useful when comparing the same region across different orientations.


3D View Navigation​

The 3D view provides interactive visualization of volumes, surfaces, meshes, measurements, and primitives (ROIs).

Camera Controls​

ActionControl
RotateLeft-click + drag
PanMiddle-click + drag
ZoomMouse wheel, or right-click + drag
Reset the viewPress R
Open an object's menuRight-click on it without dragging

Standard View Orientations​

Quickly orient the camera to standard anatomical or engineering views:

KeyView Direction
XRight side (+X)
Shift + XLeft side (-X)
YFront (+Y)
Shift + YBack (-Y)
ZTop (+Z)
Shift + ZBottom (-Z)
IIsometric (diagonal)

These shortcuts are available when the 3D view has focus.

One box with its faces labelled by the axis end they face, projected from the six axis-aligned standard views and from the isometric view

Setting the Center of Rotation​

By default, the camera rotates around the scene center. To rotate around a specific point:

  1. Position your mouse over the point of interest.
  2. Press C to set the center of rotation and bring that point to the middle of the 3D view.
  3. Rotate the view—the camera now orbits around that point.

This is particularly useful when examining detailed features on a surface model.

Seen from above, a camera orbiting the scene centre, and the same camera orbiting a point picked on the surface, which then stays fixed in the middle of the view

Projection Modes​

Toggle between perspective and parallel projection:

  • Perspective — Objects appear smaller with distance (realistic)
  • Parallel — Objects maintain size regardless of distance (technical)

Press V to toggle between modes, or access the setting from View → Camera → Camera Settings.

The same three boxes drawn in perspective projection, where the far ones appear smaller and parallel edges converge, and in parallel projection, where equal boxes stay equal


Window/Level Adjustment​

Window and Level control how intensity values are mapped to displayed grayscale:

  • Level — The center intensity value (brightness)
  • Window — The range of intensities displayed (contrast)

Using the Window/Level Panel​

  1. Navigate to View → Window/Level to open the control panel.
  2. Select a Preset for common tissue types:
    • CT Bone, CT Soft Tissue, CT Lung, etc.
  3. Or adjust manually:
    • Drag the Level slider to shift brightness
    • Drag the Window slider to change contrast
  4. Click Auto to calculate optimal values from the data
  5. Click Full Range to display the complete intensity range

Lookup Tables​

Lookup Tables (LUTs) map intensity values to colors instead of grayscale:

  1. In the Window/Level panel, expand the Lookup Table dropdown.
  2. Select a color map (e.g., Rainbow, Hot, Cool, Jet).
  3. The slice views update to show the colored representation.

Color maps are useful for:

  • Highlighting intensity gradients
  • Visualizing analysis results
  • Creating presentation images

3D Clipping​

Clipping allows you to hide portions of the 3D scene to reveal internal structures.

The clipping box, where only what is inside the box is drawn or only what is outside with Invert, and slice plane clipping, where the scene is cut open along a slice plane of the active volume and one half is kept

Enabling the Clipping Box​

  1. Navigate to View → 3D Clipping.
  2. Click Enable to activate clipping.
  3. Click Show Box to display the clipping region boundaries.

Adjusting the Clipping Region​

With the clipping box visible:

  1. Drag the face handles to resize the clipping region along each axis.
  2. Drag the edges or corners to resize multiple faces simultaneously.
  3. Objects outside the clipping box are hidden.

Clipping Options​

OptionEffect
InvertShows content outside the box instead of inside
ResetReturns the clipping box to encompass all visible objects
Cross-Section Views

Use clipping to create cross-section views of surfaces and volume meshes. Position the clipping box to cut through the region of interest, revealing internal structure.


Scene Orientations​

Volvicon supports different orientation conventions for medical and engineering applications.

Changing Orientation Presets​

  1. Navigate to View → Scene → Orientations.
  2. Select from available presets:
PresetConvention
StandardEngineering orientation
ClassicTraditional 3D coordinate system
Medical 1Radiologist convention (patient facing viewer)
Medical 2Neurologist convention (patient facing away)

The orientation affects:

  • Axis labels in all views
  • View direction names (Plane 1 (YZ), Plane 2 (XZ), Plane 3 (XY))
  • Slice scrolling direction

Cine Loop Playback​

The Cine Loop feature plays the stored 4D frame sequence of the active volume object:

  1. Navigate to View → Scene → Cine Loop.
  2. The playback panel opens with controls:
    • Play/Pause — Start or stop automatic playback
    • First/Previous/Next/Last — Navigate frame by frame
    • FPS — Adjust playback speed
    • Frame slider — Jump to specific positions

Cine loop is useful for:

  • Examining 4D datasets (time series)
  • Creating animations for presentations

Six frames of a 4D volume laid out along a time axis, one 3D frame per time point, with the current frame highlighted

note

In the current release, 4D playback is limited to volume objects. Masks, surfaces, and volume meshes do not provide synchronized 4D playback.

warning

If the active volume geometry is changed after 4D import, Volvicon clears the stored cine frames and keeps the current active volume image.


Voxel Information Display​

Enable real-time voxel information to see intensity values under your cursor:

  1. Navigate to View → Slice Views → Voxel Information.
  2. Choose Status Bar, Mouse Hover, or Both.
  3. As you move the mouse over slice views, the selected display location shows:
    • Voxel coordinates
    • Intensity value at the cursor location

This is valuable for:

  • Identifying appropriate threshold values
  • Verifying intensity ranges
  • Locating specific coordinates

Customizing Object Display​

Surface Representation​

Change how surfaces and volume meshes are displayed:

ModeDescription
SolidFilled surfaces with lighting
Solid EdgesFilled with visible triangle edges
WireframeTriangle edges only
PointsVertices only

The same triangle mesh drawn as points, as a wireframe, as lit solid faces and as solid faces with their edges

Toggle representations from View → 3D View or using keyboard shortcuts:

  • S — Solid
  • E — Solid Edges
  • W — Wireframe
  • Q — Points

Surface Shading​

Control lighting calculations for surfaces:

AlgorithmAppearance
NoneFlat, unlit appearance
FlatUniform shading per triangle
GouraudSmooth shading across vertices
PhongSmooth with accurate highlights
PBRPhysically-based realistic rendering

The same six-facet cylinder shaded with None, Flat, Gouraud and Phong interpolation, from unlit and faceted to smooth

Access shading options from View → 3D View → Surface Shading.


Scene Helpers​

Scene helpers provide visual references in the 3D view:

HelperShowsWhere
Toggle OutlineBounding box around visible objectsAdditional → Object Widgets → object type
Toggle Corner OutlineCorner markers onlyAdditional → Object Widgets → object type
Slice PlanesWhere 2D views intersect the volumeSlice Planes
Axes PlanesReference planes along principal axesAxes Planes

Enable them from View → 3D View. The outlines live under Additional → Object Widgets, which carries one submenu per object type.


Practical Exercise​

Practice these navigation techniques:

  1. Load a volumetric dataset and set the layout to Conventional.
  2. Enable the crosshair and middle-click in different views to explore the volume.
  3. Adjust Window/Level using both the panel and interactive dragging.
  4. Enable 3D clipping and adjust the box to reveal internal structures.
  5. Practice standard views using keyboard shortcuts (X, Y, Z, I).
  6. Change surface representation to wireframe and back to solid.

Keyboard Shortcut Reference​

Slice Views​

ShortcutAction
Mouse wheelScroll slices
Middle-click + dragPan
Right-click + dragZoom
RReset view
Middle-clickSet crosshair position
Alt + moveDynamic crosshair

3D View​

ShortcutAction
Left-click + dragRotate
Middle-click + dragPan
Mouse wheel or Right-click + dragZoom
RReset view
CSet center of rotation and center it on screen
VToggle perspective/parallel
X / Shift+XRight / Left view
Y / Shift+YFront / Back view
Z / Shift+ZTop / Bottom view
IIsometric view
S / E / W / QSurface representation modes

Next Steps​

With navigation mastered, continue to: