Layouts
The Layout section of the View tab decides how the workspace is divided between the 3D view and the three slice views. Four layouts sit directly on the ribbon; the rest are collected under More.
The slice views are named after the active orientation preset in the Scene section. With the engineering presets (Standard, Classic) they are Right, Front, and Top; with the medical presets (Medical 1, Medical 2, Orientation 1 to Orientation 4) they are Plane 1 (YZ), Plane 2 (XZ), and Plane 3 (XY). The layout entries under More are relabelled to match, so the same layout reads Top View Left | 3D View Right under an engineering preset and Plane 3 (XY) View Left | 3D View Right under a medical one.
This page uses the plane names. See View Tab Overview for the full preset table.
Layouts on the ribbon
Conventional
The 3D view spans the full width along the top, with the three slice views in a row underneath:
| Position | View |
|---|---|
| Top, full width | 3D view |
| Bottom left | Plane 3 (XY) |
| Bottom centre | Plane 2 (XZ) |
| Bottom right | Plane 1 (YZ) |
The divider between the 3D view and the slice row can be dragged, so the split between 3D work and slice work is yours to set. This is the layout Volvicon starts in the first time it runs.
3D Only
The 3D view fills the whole workspace and the slice views are hidden. Use it for inspecting surface models, for presentations, and whenever the slice views are not needed.
Four Up
An even 2 x 2 grid with the 3D view in the top-right quadrant:
| Position | View |
|---|---|
| Top left | Plane 3 (XY) |
| Top right | 3D view |
| Bottom left | Plane 2 (XZ) |
| Bottom right | Plane 1 (YZ) |
Four Down
The same grid with the 3D view moved to the bottom-right quadrant:
| Position | View |
|---|---|
| Top left | Plane 3 (XY) |
| Top right | Plane 1 (YZ) |
| Bottom left | Plane 2 (XZ) |
| Bottom right | 3D view |
More layouts
Click More in the Layout section for the remaining thirteen layouts. The entry of the layout in effect is marked, so the menu also tells you where you are.
Grid variants with the 3D view on the left
| Layout | Top left | Top right | Bottom left | Bottom right |
|---|---|---|---|---|
| Four Up Left | 3D view | Plane 3 (XY) | Plane 1 (YZ) | Plane 2 (XZ) |
| Four Down Left | Plane 3 (XY) | Plane 2 (XZ) | 3D view | Plane 1 (YZ) |
Slice column beside the 3D view
| Layout | Left | Right |
|---|---|---|
| Slice Views Right | 3D view | Plane 3 (XY), Plane 2 (XZ), Plane 1 (YZ) stacked top to bottom |
| Slice Views Left | Plane 3 (XY), Plane 2 (XZ), Plane 1 (YZ) stacked top to bottom | 3D view |
These give the 3D view the larger share of the window while keeping all three slices in sight.
Slice views only
| Layout | Arrangement |
|---|---|
| Horizontal Slice Views Only | Plane 3 (XY), Plane 2 (XZ), Plane 1 (YZ) side by side; no 3D view |
| Vertical Slice Views Only | The same three views stacked top to bottom; no 3D view |
Use these for 2D work such as manual mask editing, where the 3D view would only take up space.
A single slice view
| Layout | Shows |
|---|---|
| Plane 1 (YZ) Only | Plane 1 (YZ), full window |
| Plane 2 (XZ) Only | Plane 2 (XZ), full window |
| Plane 3 (XY) Only | Plane 3 (XY), full window |
Two views side by side
| Layout | Left | Right |
|---|---|---|
| Plane 3 (XY) Left | Plane 1 (YZ) Right | Plane 3 (XY) | Plane 1 (YZ) |
| Plane 3 (XY) Left | Plane 2 (XZ) Right | Plane 3 (XY) | Plane 2 (XZ) |
| Plane 1 (YZ) Left | 3D View Right | Plane 1 (YZ) | 3D view |
| Plane 1 (YZ) Right | 3D View Left | 3D view | Plane 1 (YZ) |
| Plane 2 (XZ) Left | 3D View Right | Plane 2 (XZ) | 3D view |
| Plane 2 (XZ) Right | 3D View Left | 3D view | Plane 2 (XZ) |
| Plane 3 (XY) Left | 3D View Right | Plane 3 (XY) | 3D view |
| Plane 3 (XY) Right | 3D View Left | 3D view | Plane 3 (XY) |
Working inside a layout
Every view carries a small bar along its top edge with a view controller arrow on the left and a maximize button on the right. The slice views add a slice slider and a slice number box between the two.
| Action | How |
|---|---|
| Maximize or restore a view | Click its maximize button, or give the view focus and press Ctrl+Space |
| Open the view controller | Click the arrow at the left of the view's top bar |
| Detach a view into its own window | Give the view focus and press F11 |
| Show a view full screen | Give the view focus and press Ctrl+Alt+Space |
| Resize two neighbouring views | Drag the splitter handle between them |
Maximizing a view is not a layout change: the layout stays as it was and the view returns to its place when you restore it.
The active layout and the orientation preset are both remembered between sessions, so Volvicon reopens in the workspace you left it in.
Choosing a layout
| Task | Layout to reach for |
|---|---|
| General navigation and review | Conventional, Four Up |
| Inspecting a surface or volume mesh | 3D Only |
| Manual mask editing and slice-by-slice work | A single slice layout, or Horizontal/Vertical Slice Views Only |
| Checking a 3D result against the image data | Any two-view layout that pairs a slice with the 3D view |
| Comparing two slice planes side by side | Plane 3 (XY) Left | Plane 1 (YZ) Right |
| Presenting or recording | 3D Only |
Common workflows
Set up for manual segmentation
- Open the View tab.
- Click More in the Layout section.
- Choose Plane 3 (XY) Only for the largest possible drawing area, or Horizontal Slice Views Only to keep all three planes in view.
- Open Segmentation → Edit Mask and work in the enlarged slice view.
Prepare a 3D presentation
- Open the View tab and click 3D Only.
- In the Camera section, click Standard Views and pick a direction, or Isometric View.
- Click Reset 3D View to fit every visible object in the frame.
- Open Light Studio if the scene needs stronger modelling or a floor shadow.
Compare a slice with the 3D result
- Open the View tab and click More.
- Choose Plane 3 (XY) Left | 3D View Right.
- Enable Crosshair in the Slice Views section.
- Press the middle mouse button on a feature in the slice view; the 3D view keeps the same location in the centre of the crosshair.
Related topics
- View Tab Overview - every section of the View tab
- Slice Views - contours, crosshair, slice display, voxel information
- 3D View - rendering, representations, slice planes
- Camera - camera settings, standard views, resets