The 3D View
The 3D view displays three-dimensional renderings of your data, including volume images, surface meshes, and volume meshes.

Display Modes
The 3D view can display different types of renderings:
| Mode | Description |
|---|---|
| Volume Rendering | Semi-transparent visualization of volume image data |
| Surface Rendering | Solid display of surface mesh models |
| Volume Mesh Rendering | Display of tetrahedral/hexahedral meshes |
| Mixed | Combination of volume and surface rendering |
Navigation Controls
Mouse Controls
| Action | Mouse | Description |
|---|---|---|
| Rotate | Left-drag | Rotates the view around the focal point |
| Pan | Middle-drag | Moves the view horizontally/vertically |
| Zoom | Right-drag | Zooms in (drag up) or out (drag down) |
| Zoom | Scroll wheel | Zooms in/out incrementally |
| Pick | Left-click | Selects an object at the clicked location |
Keyboard Shortcuts
| Shortcut | Action |
|---|---|
R | Reset view to default orientation |
C | Set center of rotation under mouse cursor and center it on screen |
V | Toggle perspective/orthographic projection |
S | Solid representation mode |
E | Solid with edges representation mode |
W | Wireframe representation mode |
Q | Point representation mode |
X | View from +X direction (Right) |
Shift+X | View from -X direction (Left) |
Y | View from +Y direction (Front) |
Shift+Y | View from -Y direction (Back) |
Z | View from +Z direction (Top) |
Shift+Z | View from -Z direction (Bottom) |
Ctrl+Space | Maximize or restore the active 3D view |
F11 | Detach the active 3D view |
Ctrl+Alt+Space | Toggle fullscreen for the active 3D view |
View Options
Access view options from the View ribbon tab:
Controller And Settings
The 3D view also provides a controller overlay with quick access to view actions and a 3D View Settings dialog. The dialog contains GPU volume-rendering options plus renderer choices for:
| Setting | Description |
|---|---|
| Volume renderer | Choose between Single volume renderer (default) and Multi-volume renderer for grayscale volumes |
| Mask direct renderer | Choose between Single volume renderer and Multi-volume renderer for direct mask preview |
The grayscale volume renderer setting updates the currently loaded volumes immediately. The direct mask preview renderer setting also updates the currently loaded direct mask previews immediately.
For best interaction quality, keep 3D view → View settings → Performance → Quality at Maximum while Mask 3D Preview (Direct) is enabled. Lower settings may show edge artefacts while interacting in the 3D view.
See 3D View Controller And Settings for the full dialog reference.
Camera Settings
| Setting | Description |
|---|---|
| Perspective | Standard 3D perspective projection |
| Orthographic | Parallel projection without perspective distortion |
| Field of View | Adjusts the viewing angle (perspective mode) |
Display Options
| Option | Description |
|---|---|
| Background | Set background color or gradient |
| Axes | Show/hide coordinate axes indicator |
| Orientation Cube | Show/hide orientation reference cube |
| Bounding Box | Show/hide bounding box around data |
| Scale Bar | Show/hide physical scale reference |
Lighting
| Option | Description |
|---|---|
| Light Direction | Direction of the primary light source |
| Ambient | Overall ambient lighting level |
| Shadows | Enable/disable shadow rendering |
Clipping
Clipping planes allow you to cut away portions of the 3D scene:
| Clip Type | Description |
|---|---|
| Box Clip | Clip to a rectangular region |
| Plane Clip | Clip with an infinite plane |
| ROI Clip | Clip using a primitive shape |
Enable clipping from the View ribbon tab.
Volume Rendering Controls
When displaying volume images:
| Control | Description |
|---|---|
| Transfer Function | Maps intensity values to colors and opacity |
| Presets | Pre-configured transfer functions for common use cases |
| Window/Level | Adjusts the displayed intensity range |
| Quality | Balance between rendering speed and quality |
Context Menu
Right-click in the 3D view to access:
- View reset options
- Camera presets (Front, Back, Top, Bottom, Left, Right)
- Display toggles
- Screenshot capture
Press C while hovering over a feature of interest to set the center of rotation there and bring that point to the middle of the 3D view, making it easier to inspect specific regions during 3D exploration.
Related Topics
- 2D Views – Slice-based visualization
- Rendering Types – Volume and surface rendering
- 3D View Tab – View ribbon 3D settings
- 3D View Controller And Settings – Controller overlay and render view settings dialog
- The Interface – Interface overview