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The 2D Views

The 2D views display cross-sectional slices through volume data. Each view shows a different plane orientation.

A volume with its three orthogonal slice planes: Plane 1 (YZ) looking along X, Plane 2 (XZ) looking along Y and Plane 3 (XY) looking along Z

Slice Orientations​

Volvicon provides three orthogonal slice views. Their names come from the orientation preset selected in View → Scene → Orientations:

PlaneSlices are orthogonal toName under an engineering presetName under a medical preset
YZThe X axisRightPlane 1 (YZ)
XZThe Y axisFrontPlane 2 (XZ)
XYThe Z axisTopPlane 3 (XY)

A volume with its three slice planes and the axes named at both ends, Left and Right on X, Posterior and Anterior on Y, Inferior and Superior on Z, and the side each view looks from under the Standard preset

Each view carries an accent colour that is reused by its crosshair line, its slice plane in the 3D view, and its corner text: red for the YZ plane, green for the XZ plane, and blue for the XY plane.

The three slice views of one volume through the crosshair point, each outlined in its own colour, with the coloured lines showing where the other two planes cut it

Mouse Controls​

ActionMouseDescription
Step through slicesScroll wheelMoves one slice forward or backward
ZoomRight-dragZooms in (drag up) or out (drag down), centred on the pointer
Set the crosshair centreMiddle-clickMoves the other two views to the clicked point, while the crosshair is enabled
PanMiddle-dragMoves the view. Available while the crosshair is disabled, because the crosshair takes the middle button
Window/LevelLeft-dragAdjusts window (horizontal) and level (vertical), while Window/Level is enabled and the display mode is Standard
Context menuRight-click without draggingOpens the slice view menu

Keyboard Shortcuts​

ShortcutAction
RFit and reset the slice view that has focus
Shift+RFit and reset all three slice views
Alt (held)Move the crosshair centre with the pointer, while the crosshair is enabled
Ctrl+SpaceMaximize or restore the active slice view
F11Detach the active slice view into its own window
Ctrl+Alt+SpaceShow the active slice view full screen

Slice Navigation​

Slice Slider​

Every slice view carries a slider and a slice number box in its top bar, between the view controller arrow on the left and the maximize button on the right. Drag the slider, click along it, or type into the box to jump to a slice; both respond to the arrow keys and to Page Up and Page Down once they have focus.

The tooltip of the slider and the box names the plane the view steps through, so it always matches the orientation preset in use.

Crosshairs​

Crosshairs link the three 2D views:

  • The intersection point is synchronized across all views
  • Click in one view to update the crosshair position in all views
  • Use crosshairs to navigate to specific locations in 3D

Enable/disable crosshairs from the View ribbon tab.

Display Options​

Window/Level (Brightness/Contrast)​

Window and level control how intensity values are displayed:

TermDescription
Window (Width)Range of intensities displayed
Level (Center)Midpoint of the displayed range

Adjust by left-dragging while the Window/Level panel is open:

  • Horizontal movement changes window (contrast)
  • Vertical movement changes level (brightness)

Dragging has no effect while a gray value interval mode is selected under Slice Display, because those modes define the displayed colors themselves.

See Window/Level for the control panel, its presets, and its lookup tables.

Presets​

Use preset window/level values for common visualization needs.

Slice Display​

The slice display mode selects how gray values are mapped to colors. It is shared by all three slice views and is stored with each volume.

ModeDescription
StandardBrightness, contrast, and color of the volume itself; window and level are available
Gray Value IntervalsColors assigned to the gray value intervals, at full strength
Gray Value Intervals with OpacityInterval colors weighted by their opacity curves, so the curves define the contrast

The two interval modes use the intervals defined on the Render page of Render Properties and also apply to the slice planes in the 3D view. While one of them is active, the window and level settings are turned off; the values are kept, so switching back to Standard restores the previous display.

Choose the mode from the View ribbon tab, the Visibility menu of a 2D view controller, or the right-click menu of a slice view. Opening Window/Level or Render Properties while the mode does not suit that tool offers to change it; see Mode Change Prompts.

Interpolation​

ModeDescription
NearestNo interpolation; shows actual voxel values
LinearSmooth interpolation between voxels
CubicApplies stronger smoothing for a softer slice display

Slice View Controller​

Each slice view also includes a compact controller for common per-view actions such as reset, zoom, screenshot capture, flip, ruler display, orientation marker settings, visibility options, and background changes.

See 2D View Controller for the full controller reference.

Overlays​

The following can be overlaid on 2D views:

OverlayDescription
MasksSegmentation masks with configurable colors and opacity
MeasurementsDistance, angle, and other measurements
PrimitivesROI shapes and geometric primitives
AnnotationsText labels and markers

Mask Display Options​

OptionDescription
ColorSet mask overlay color
OpacityAdjust transparency (0-100%)
OutlineShow mask boundary only
FillShow filled mask region

View Information​

Each 2D view displays:

InformationLocation
Orientation labelsCorners of the view
Axis orientation labelsCenter of each viewport edge
Slice positionBottom or top of view
Scale/zoom levelCorner of view
Hover information at cursorStatus bar, optional tooltip

Hover Information​

The Voxel Information control offers four display modes: None, Status Bar, Mouse Hover, and Both.

When the current mode includes Status Bar, each 2D view reports the world position, voxel index, and gray value under the mouse pointer in the status bar.

If the cursor is over a visible single-label mask, the hover text also includes that mask name.

If the cursor is over a visible multi-label mask, the hover text includes the mask name plus the label information for the label under the cursor. If that label has an annotation, the annotation is shown with the label number. Otherwise, only the label number is shown.

When the current mode includes Mouse Hover, the same hover information is shown next to the mouse pointer in a shorter multi-line format without the world position.

Axis Orientation Labels​

Edge-center orientation labels are shown by default. Toggle them from the Visibility menu in any 2D view controller. When enabled, each slice view shows the positive and negative direction of its two in-plane axes at the midpoint of the four edges.

Medical orientations use anatomical shorthand: R, L, A, P, S, I. Engineering orientations use signed axis labels: +X, -X, +Y, -Y, +Z, -Z.

Changing the scene orientation changes which axis and direction appear on each edge

The orientation labels update automatically when the scene orientation is changed and are controlled independently of the corner annotations.

Context Menu​

Right-click in a 2D view to access:

  • 3D Contours controls for mask preview, surfaces, and volume meshes in the slice views
  • Crosshair toggle
  • Window/Level controls
  • Voxel Information menu with None, Status Bar, Mouse Hover, and Both
  • Slice Display menu with Standard, Gray Value Intervals, and Gray Value Intervals with Opacity
  • Link Slice Views toggle
  • 3D Slice Plane menu, holding everything the clicked slice puts into the 3D view:
    • Show in 3D View to show or hide the slice of the clicked view as a plane in the 3D view
    • Use as Clip Plane with Off, Keep Front, and Keep Back, to cut the objects of the 3D view open at this slice. Choosing Keep Front or Keep Back also shows the plane, because a plane only cuts while it is shown
    • Show All Slice Planes or Hide All Slice Planes to show or hide the slice planes of every volume in the 3D view
  • Locate to set the reslice cursor center at the clicked position when the click is inside the image bounds
  • Match 3D to Slice to orient the 3D camera to the current slice view
  • Copy to Clipboard to copy an image of the clicked view to the system clipboard

Synchronization​

Views can be synchronized in several ways:

Sync OptionDescription
PositionCrosshair position linked across views
ZoomZoom level synchronized
Window/LevelDisplay settings synchronized
tip

Use the crosshair with Alt+mouse movement for dynamic exploration of anatomical structures across all three orthogonal planes simultaneously.