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SurfaceInterpolation

Other

Surface shading interpolation methods. Available values: - Flat: Flat shading (per-face normals; faceted look). - Gouraud: Gouraud shading (per-vertex lighting interpolation). - Phong: Phong shading (per-pixel normal interpolation). - PBR: Physically based rendering.

Import

import ScriptingApi as api

# Access the class
# SurfaceInterpolation is available via api.SurfaceInterpolation

Enumeration Values

Enumeration Interpolation from SurfaceInterpolation

ValueDescription
SurfaceInterpolation.FlatFlat option
SurfaceInterpolation.GouraudGouraud option
SurfaceInterpolation.PhongPhong option
SurfaceInterpolation.PBRPBR option

Usage Example

import ScriptingApi as api

# Access enumeration values
value = api.SurfaceInterpolation.Flat

See Also